John's Jackpot | |
A faithful Flash remake of my first game ever. This luck-based game was first made in 1994 on a Mac, and is now back in its full black & white glory! |
Babeball (API game) | |
A Mode7 game made entirely using the Flash drawing API... the game without music is only 14 KB. See how far you can run without falling off the track! |
Flip8 Redux | |
A fully featured Chip-8 / S-Chip8 emulator, entirely written in AS2.0. It bundles all games and programs known on S/Chip-8, a debugger, has sound, and maps the game's controls to arrows keys and space for simplicity. |
My Sig Trapped Inglor | |
A simple minigame made entirely with the drawing API. You must collect the small flashing dots while avoiding to touch the red walls... |
Wayne State Warrior | |
Created for Wayne State University. 20 levels of Pacman-style arcade action! Eat all the dots avoiding the Ninja Robots From Space! |
Prentis' Breakthroughs | |
Created for Wayne State University. My version of breakout, including powerups and 10 levels of intense action with up to 4 paddles simultanously. |
Anthony's Memory | |
Created for Wayne State University. The classic memory game, with with several difficulty levels. |